Qomp2

Development Process

Initial Concept and My Role: Qomp 2 is the sequel to Qomp, a creative reimaging of the classic Atari game Pong, where you play as the ball escaping the paddles’ control. For Qomp 2, my responsibilities included ensuring the functionality of key user interface screens and managing in-game on-screen text flashes.

Qomp

UI/UX Design: For the main menu screen, I helped create a world-space canvas prefab with a fade-in/out animation. This approach helped maintain a consistent codebase, enhancing readability and efficiency by using standardized, prefabricated elements.

Main menu Qomp 2

On-Screen Text: I also took ownership of creating flashing text elements to convey additional information across various levels. The Unity game engine has a built-in TriggerColliderEvent component to trigger animations when game objects collide with it which I utilized.

Animation
Animation